Product = behaviour engine + business engine

We built an operating system that converts wellness into daily habits and coaches into scalable businesses.

The solution is not “more information”. It is structured behaviour change + feedback loops + community accountability + automation.

Habit Engine (daily prompts + friction removal)

Built around behavioural models that emphasize prompts and ability (reduce friction), not only motivation. [R8]

  • Daily micro-tasks
  • Reminders + streaks
  • Simple logging flow

Feedback Engine (coach personalization)

Evidence supports that internet interventions with personalized feedback outperform those without feedback. Our design bakes feedback into routine workflows. [R9]

  • Coach notes + plan updates
  • Progress dashboards
  • Auto check-ins + escalations

Gamification & engagement

Digital health applications with gamification have been studied in systematic reviews/meta-analyses for physical activity outcomes. We apply gamification carefully to improve consistency. [R11]

  • Badges, milestones
  • Challenges + leaderboards
  • Reward points tied to real actions

Community + Referral growth

Community creates retention and referral creates distribution. Together they produce compounding network effects: users stay longer, results improve, and organic acquisition rises.

  • Community feed + support groups
  • Referral tracking + wallet
  • Conversion rules: signup → activation → paid program

References used on this page

  1. [R8] BJ Fogg Behaviour Model
  2. [R9] Internet delivered weight loss interventions with feedback (systematic review/meta-analysis)
  3. [R11] Systematic review/meta-analysis on digital health apps with/without gamification for activity outcomes
Full links are listed in Sources.